![]() CommunityĪs mentioned before, community is a key aspect of skateboarding. This has given me some reassurance that the new title will be something different but remain true to its roots. The franchise’s creators, Deran Chung and Cuz Perry have made a return, alongside a few of the old developers. ![]() ![]() So far, everyone involved seems to be really engaged and eager to make a game which will be as iconic as Skate 3. The TeamĮA’s new studio Full Circle was created specifically for the game. Now we have more information from the studio themselves, here I’ve put together some information about S kate. This time multiple members of the team sat down and discussed the game so far. Not even a full month later, the Skate team released a longer video. The following summer, we were finally treated to a teasing first look at the early stages of development. Then again, the Skate community was left in the dark for another year. That was until June 2020, when original creators of the series Derun Chung and Cuz Perry announced they were back. With a solid background and die-hard fanbase, the Skate franchise came to a grinding halt when BlackBox studios was officially closed in 2013. The developers here realised that creativity was essential to skaters and handed them the ability to reimagine the Skate world. Besides creating your own park, you also have the ability to modify the spots already provided. I know myself and many others attempted to recreate their local parks in the editor. You could create your own vert only park, or have a park designed and catered for street skaters only. Designing and modifying your own skate spots essentially means endless possibilities in gameplay. Skate 3 excels in this area, with its design-a-park feature. The customization options are endless in Skate games. You could choose to skate decks and represent your favourite brands, as well as of course landing tricks that you couldn’t even dream of. Despite the details not being amazing (we are talking about a 2010 release), there was a freedom in the ability to be able to choose your own style. Most games have an option where you are able to modify your character in some way. Or simply completing the skate school tutorials with Coach Frank. Instead, you’re tasked with racing other skaters, filming and taking photos of specific tricks in spots. The objectives in the game aren’t filled with unrelated collectathons. Unlocking sponsor deals from real-life skateboarding brands and access to their merchandise, including apparel, footwear and skateboard decks/hardware. The in-game challenges not only helped to stop the skateable city from becoming boring after an hour or so, but stayed true to the roots of skating. The ability to control your skater in the air with ragdoll-like physics have made for some hilarious gaming moments, mainly due to the glitches and crazy bails. You can bail both on the ground and in the air. The trigger buttons are used for finger flips and grabs, both left and right respectively. The analog sticks are used to control both skater and board with ‘flick it’ motions used to pull off simple ollies to tre flips (also known as a 360 flip). Each part of the controller has an important use. The Skate series is renowned for just that. What made Skate so good? Innovative controlsĪnyone who knows me knows I love games that make clever use of the controls. The best instalment in the franchise and an inspiration to the genre since, Skate 3 released in 2010.
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